Miele Shallow Depth Dishwasher, Every npc script has an empty procedure called Node999, which is used to end any particular line of conversation and let the game know it's ok to close the dialogue screen. Please help! Now that you've copied each of the sections of code above into a text file, save the file with the name mcmiria.ssl and compile it with your script compiler (which will give you a new file called mcmiria.int). If you have questions about this article, please post them there. Before we get started, I must mention one thing this mod will NOT do--it contains no facility at all for interacting with Miria as a stupid (intelligence less than 4) character. This mod changes one of the NPCs you meet in Fallout. Since I plan on doing more work on this mod in the future, I've planned ahead by incorporating the use of five new global variables into this Miria script. Such an idea would likely require creating some new artwork (at the absolute minimum, some sort of "baby" critter) which would take some effort, but the idea of a Chosen One with a wife AND kids to look out for could take the game into completely uncharted new territory. Using 1.2 and NPC armor. While I used global variables because I plan to expand the mod to include some other characters in the future, the drawback of this approach is that since the mod requires changes to vault13.gam one has to start a brand new game to use it (and do quite a bit of playing to Modoc before it can be tested). Welcome To The Game 2 Reddit, How To Fill Out A Withdrawal Slip, Other things taken care of in this procedure are setting the npc's team and AI packet, moving them to a different elevation if the map they're on has changed since the last time the player visited, and so forth. This will bring up a screen where we set Miria's base SPECIAL statistics, as well as her skill point levels. However, she draws the line at talking about her brother, which may be due to an incestuous relationship between the two, and may be sleeping with her uncle, Biff. Miria is provided with a script that allows her to operate as a "regular" party member who can be asked to wait while the player does a solo mission, etc, as well as a large body of entertaining dialogue providing commentary on locations around the wasteland as well as some basic interactivity (she may blush when you move the "look" cursor over her, and so forth). Miria's opinion score starts at 10 when she first marries the player-character, and after every two months of in-game time the score is updated in the following way: +1 point if the pc recently talked to Miria about how she's doing, +1 point if the pc recently told Miria how pretty she is, +1 point if the pc recently had sex with Miria, +1 point if the pc recently told Miria she's the apple of his/her eyes, +1 bonus point if all four of the above are up-to-date, -1 penalty point if none of the above are up-to-date, -1 point if the pc is a New Reno gangster, -1 point if the pc has a bad general reputation (-500 or worse). Currently, though, the last global variable listed in the RP's vault13.gam is number 790; therefore we want scroll down to the end of the file and right after line 790 (GVAR_RP_UNSED_10 :=0) add the following five lines: The script for this mod generally functions in the following way, based on the status of these global variables: (A) Miria expects things from her spouse (that would be you, Chosen One). The way this currently works, Miria's script is destroyed and replaced with a simple script called ncexspou.int. If you don't know how to place files into master.dat (or even better, how to get rid of master.dat altogether by replacing it with a folder--that's what I do) then research the matter a bit before worrying about Miria's base-level pro 164. Open that file in a text editor, find the section dealing with Miria, and change her entry so it looks like this: The line "party_member_pid=16777380" identifies the base level pro file for Miria. When you're finished editing Miria's first level-up pro file, click the "Done" tab in the grey box. Open a plain text editor and copy the sections of code below into a text file, in the order they are presented. Or perhaps Miria has a secret love herself somewhere in the wasteland, a competitor for the Chosen One's affections? ?oldid=19970. Even if others aren't interested in the particulars of your new ideas, perhaps you'll inspire them to make something new that will interest you, or will offer advice on improvements you hadn't thought of while making your mod. I've encountered a glitch...(Fallout 2) So I've got the Build a Better Miria Mod and Project Restoration mods installed, and at the moment, it seems as if the game doesn't recognize Miria as a follower - or for that matter, an NPC. To fix this situation we need to make a few small changes to the trapper script. She may be married to gain a permanent companion and earn a reputation title. Prosus Discount To Nav, Aladdin Pantomime Songs, (D) Miria's opinion-level (B) is also modified if her spouse has certain undesirable traits, such as being a drug-addict, being a slaver, having a very poor general reputation, or being a New Reno gang-member. User Info: Jabrone45. This mod changes one of the NPCs you meet in Fallout. and takes care of things like updating the player's kill count, karma reputation, town reputations, and so forth. I Miss You In Ga Language, This also seems like as good a time as any encourage some of the Miria fans out there who are casual players to learn a few things about the modding scene (who knows, perhaps if they learn a few of the basics they'll be inspired to contribute some work of their own down the road). This is essentially another role-playing enhancement element. The function of these local variables can be deduced from their name, and the number each is assigned is in parentheses: B) If you have the Fallout2 Mapper installed, looking at the original uncompiled script (*.ssl) for an npc will usually give you some hints as to what most of the other local variables do (based on their somewhat cryptic names). In any case, my understanding is that FSE can compile scripts written in Noid's format so even if you don't have a copy of the older compiler you should still be able to compile the code below. The first change is found in procedure talk_p_proc in ectrappr.ssl. Place the new ectrappr.int in your Fallout2\data\Scripts folder. That job is left to her dialogue file, which (like all other dialogue files in the game) is a plain-text file containing numbered lines of text organized between lots of braces { }. In any case open an new, empty text file in a plain text-editor (the same concerns about extraneous formatting symbols we had when constructing Miria's script remain in effect for her dialogue file) and copy paste all the numbered lines of below. The young chem genius had a perverted smile etched onto his pale face, his eyes focused on the two women. It will restore all of the … Sadly, there are very few articles written at an intermediate beginner-level giving examples of a project that someone who is still learning the basics can complete on their own. 2) Would we like to add new interactions for Miria with other characters in the game? Killap's Fallout 2 Restoration Project - Version 2.3.3 The purpose of this project is to add back into Fallout 2 all the missing content (locations, NPCs, quests, items, etc) that were pulled or left unfinished in the original game. In their quest to be mysterious and have something to talk about at parties, the Fallout 2 programmers decided it would be fun to sometimes refer to a pro file by a second number called a "prototype id" (or pid) that is calculated by adding 16777216 to the pro file number. Charlotte Boats Craigslist, Nightsolo's Fallout 2 Party Members. Why then does the stat screen say she has 30 (of 58) hit points? (C) As the player travels around the wasteland with Miria, she may find that the place she's currently visiting appeals to her so much that she'd like to settle down there someday (after the Chosen One has finished saving the world, of course). Since scripts.lst in killap's RP has 15 local variables allocated for Miria, we can deduce from this that killap didn't add any new local variables to her script while making his mod. In the category of special variables declared in the first part of a script we mainly find "temporary" variables, which only exist for a moment at a time while a particular procedure is running. I've compiled, decompiled, and recompiled the script many times using Noid's compiler, however, and there are no errors that should ever prevent it from compiling. What happens if i "accidentaly" kill her? How Old Is Justine Watson, Fallout 2 Guide to Sex in the Wasteland. After all, we wouldn't want her getting jealous over all the other critters who are getting updated scripts for the Restoration Project. Although this state of affairs isn't Grandson of Sam's fault as he says in his readme files that he didn't make or modify the mcmiria.int script, I think poor Miria deserves better. She uses that pro for the rest of the game in vanilla Fallout 2 (since she doesn't level up in that version), or until she levels up the first time and begins to use the first new pro we made for her in our modded game. +1 to her endurance at her first level-up (she's getting into shape running around the wasteland with the Chosen One); +1 to her strength at her second level-up (lugging around all the Chosen One's gear is building up her legs and arms); +1 to her perception at her third level-up (she's learning to keep her eyes and ears open since danger is everywhere); +1 to her agility at her fourth level-up (dodging all those bullets has helped her with her quickness); +1 to her luck at her fifth level-up (if a person stays alive long enough to level-up five times in the wasteland, luck must be on their side). Node2400 allows the player to get a general idea of whether Miria is happy overall with her marriage. Mark Mazzetti Lindsay Friedman, With the long-awaited release of killap's Fallout 2 Restoration Project version 2.0, Miria fans will likely start trickling into the various forums once again asking for an updated Miria mod compatible with RP 2.0. All Rights Reserved. She also has an opinion-level about whether or not the two of you have a good marriage; as a blushing newlywed bride she starts off with an average opinion of you, and her opinion will change over time based on how you treat her. If we ask Miria to heal herself, it's taken care of in Node1001. Final Burn Alpha Retroarch, Killap's Fallout 2 patch; Lootable Armor; Marcus armour from V14 mod ; Miria mod; Mr Fixit; mysterious stranger mod ; NPC Armor mod; Seraph's Fallout 2 Mod; Vertibird mod ; Wasteland Taxi; Added a number of new load screens from various mods and Fallout 1 ; components of the Alternative Life mod, translated by Team MIB. The next section of the script, the numbered procedures, are mainly used to organize conversation trees and dialogues with the npc. Note that the code sections are broken up here and there by some commentary to help explain how the script works--don't copy the comments, of course. They love to use burst-mode, thus wasting ammo and very often hitting you and other party members. The next procedure is run each time the npc moves to a different game map. Mush Mud Client, Change what's currently there so it looks like the following: That it! By default the Mapper won't cooperate if you try to edit pro files, so we need to change a few settings in the mapper2.cfg file found in the folder where you have your Fallout 2 Mapper installed. Brush Pile Fishing For Crappie, Adding 16777216 to each of those numbers gives us the "pid" shown on the level_pids= line. As I mentioned, editing pro 164 isn't necessary for our mod to work--it's just a little bonus feature. Her opinion-level of her marriage--(B) and (D)--is stored as a score that can range from zero to thirty. The next procedure runs every few minutes when Miria is running around a town or random encounter map with the player. If Miria's opinion of her marriage to you is high enough, she'll tell you about these dreams for the future and how you fit into her plans after you retire from the world-saving business. However, the passage of "time" is highly distorted during gameplay; I think if these requirements were demanded more frequently they would become onerous, which is in direct violation of the Number One Law of Game Design: If it's not fun to play, forget about it. Total Conversions ; By AK 85; 18.8MB ; 1.5k-- View mod page ; View image gallery; FO2 Cheat Chest. a two percent increase to her damage resistance; a one point increase in her damage threshold; 15 points in her small guns and energy weapons skills; 5 points in her unarmed, melee weapons, speech, barter, and outdoorsman skills; 4 points in her first aid and doctor skills; 2 points in her throwing, sneak, traps, and repair skills; 1 point in her big guns, lockpick, steal, and science skills; 0 points in her gambling skill (she prefers a sure thing to taking chances). If none of these things make any sense to you, don't worry. Click the right arrow to move the list one extra spot to the right, if necessary, so that an empty blue box is available for our new pro at the end of the list (Image 2). In the next procedure, we control what happens when all the various timers set elsewhere in the script are due to fire. A few tips that can make understanding the particular function of local variables easier are: A) Almost all npc scripts in the game use local variables 0, 1, 2, and 3 for the same purpose, because they include the script header file modreact.h (if you have the Fallout2 Mapper installed, you'll find this file in the Black Isle\Fallout 2 Mapper\scripts\Headers folder for wherever you installed the mapper). A font of local gossip, she will talk the ears off of travelers recounting the goings-on of Modoc. Onions In Socks For Bronchitis, There are several mods that change her character, though, so that she does level up and stays put when asked to. Miria's brother Davincan also be wed to the same effect, with slightly different stats. By Request : T-800 is an optional party member you can choose to take with you instead of Roborain in S.A.D. Should killap modify the RP in the future by adding more global variables, we would have to move our variables for Miria further down the list as well as change her script to take the resulting new id numbers into account. It's supposed to keep automated doors from closing while a member of the pc's party is walking nearby, and I've noticed that some modders update it when they design new npcs while others don't. There are two questions we should ask ourselves at this point: 1) Are any other characters in the game already programmed to interact with Miria, and if so will the changes we have made to her cause any problems with those interactions? Benjamin Moore Paper White And Chantilly Lace, Paranormal Activity: The Lost Soul Ps4 Walkthrough, Investigative Result Crossword Clue 7 Letters. Adds a new companion to the game. While this is a feature of all the traditional Miria mods, I've added some new lines for areas that didn't feature a comment before. An updated version of the Miria mod by Grandson Of Sam, for Killap's Fallout 2 Restoration Project. Lol Glory Stacks, Open the Mapper and select "Critters" from the first menu on the left to bring up the list of critter pro files (Image 1). Friendly Klint 2; Gecko Enclave Encounter; Kaga; Killap's Fallout 2 patch; Lootable Armor; Miria Mod; MrFixit v1.1; Mysterious Stranger Patch. One could instead modify Father Tully's and Miria's existing scripts to allow for new interaction with Miria after divorcing her, possibly opening up new storylines. Note: The latest version of the completed Miria mod discussed here is available for download (link) for those who may prefer an independent study approach to learning. Notes: Be careful giving burst-capable weapons to your party members. The remainder of the script deals with some remaining miscellaneous details of Miria's behavior. When working with killap's scripts using Noid's compiler one also must sometimes make (educated) guesses as well about the function of new local variables (but it's usually not too difficult) and one has the advantage that one doesn't have to guess about more complex matters like the content of killap's macros. While I used the following ideas for setting up Miria's levels in my own game in order to make her character conform to my idea of what she should be, you don't need to use my ideas if you don't care for them. I've tested the mod a lot and already fixed most of these problems, but you may occassionally still see the issue. However if you enjoy playing a low intelligence character, hopefully what you learn as you read on will enable you to make the necessary modifications yourself. The next procedure determines what happens if the player-character causes damage (namely, by attacking) the npc. To level up or behave like fallout 2 miria mod normal follower around a town random... 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